Experience: 10+ Years
Skills: Utilizing Quixel to create physically based shading/textures; Processing own seamless textures from photos I take. Photo Restoration.
3Ds Max
Experience: 10+ Years
Skills: Modeling, Texturing (UV), Bone/Rigging/Skin Weights, Animation - characters, Exporting to Unity - setting Animation Clips from exported models.
Maya
Experience: 10+ Year
Skills: Modeling; Texturing - UVs; Basic bone/rigging and painting skin weights; Basic walk cycle.
ZBrush
Experience: 5 Years
Skills - Basic sculpting; creating a low poly in Maya - sculpting, painting, and exporting correct maps to project the detail back onto the low poly model.
Unity3d
Experience: 8+ Years
Skills: Level Design/Creation using assets created in 3ds Max; setting up Animation clips, setting up Materials/Shaders, basic character set up.